
$random grunt/sight { grunt/sight1
grunt/sight2
grunt/sight3
grunt/sight4
grunt/sight5
grunt/sight6
grunt/sight7
grunt/sight8
grunt/sight9 }

grunt/sight1	zomsit1
grunt/sight2	zomsit2
grunt/sight3	zomsit3
grunt/sight4	zomsit4
grunt/sight5	zomsit5
grunt/sight6	zomsit6
grunt/sight7	zomsit7
grunt/sight8	zomsit8
grunt/sight9	zomsit9

$random grunt/death
{ grunt/death1
grunt/death2
grunt/death3
grunt/death4
grunt/death5
grunt/death6
grunt/death7 }

grunt/death1	zomdth1
grunt/death2	zomdth2
grunt/death3	zomdth3
grunt/death4	zomdth4
grunt/death5	zomdth5
grunt/death6	zomdth6
grunt/death7	zomdth7

$random grunt/pain 
{ grunt/pain1
grunt/pain2
grunt/pain3
grunt/pain4
grunt/pain5
grunt/pain6
grunt/pain7
grunt/pain8
grunt/pain9
grunt/pain10
grunt/pain11 }

grunt/pain1		zompn1
grunt/pain2		zompn2
grunt/pain3		zompn3
grunt/pain4		zompn4
grunt/pain5		zompn5
grunt/pain6		zompn6
grunt/pain7		zompn7
grunt/pain8		zompn8
grunt/pain9		zompn9
grunt/pain10	zompn10
grunt/pain11	zompn11

$random grunt/active 
{ grunt/active1
grunt/active2
grunt/active3
grunt/active4
grunt/active5
shotguy/active
shotguy/active
shotguy/active
shotguy/active
shotguy/active
shotguy/active
shotguy/active }

grunt/active1	zomact1
grunt/active2	zomact2
grunt/active3	zomact3
grunt/active4	zomact4
grunt/active5	zomact5
